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- Gaming Studio Project Mgmt
- Frequently asked questions
Questions, answered
Answers about setting up and running studio project work.
Gaming Studio Project Mgmt
9 questions
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How do I get started?
Click Get started, then use Proto to configure Gaming Studio Project Mgmt for your business. Begin with one active organization, one project, a coordinator-owned package, its task plan, and an independent delivery review.
What is the main unit of work?
A Work Package holds the project, owner, budget hours, due date, revision, and lifecycle status. Tasks, asset reviews, attachments, decisions, and operation receipts connect to it.
Can we follow task effort?
Yes. Tasks hold planned and actual hours, due and completion dates, and dependency text. Review the task rows within their package when comparing effort with the original plan.
How are asset revisions reviewed?
The asset review records a revision, asset type, build reference, and status. An Asset Reviewer checks a submitted revision and records its decision against the work package context.
Where does delivery evidence go?
Attach files to the work package with a title, evidence type, uploader, upload date, and Internal or Shared visibility. Agree the visibility policy before the team starts adding files.
Who decides whether a package is ready?
An Independent Reviewer records the source revision, decision, reason, and review date. The Project Coordinator uses that decision and the package evidence when moving work toward acceptance.
What happens when a decision returns work?
The coordinator addresses the reason, updates the package or supporting evidence, and requests another review of the current revision. The earlier decision remains part of the record.
How do we handle an uncertain operation?
Operation Receipts record the action key, expected revision, result state, and failure reason. Operations Reviewer compares that receipt with the linked work package and effects before recording a verified result.
Can separate game projects share a studio organization?
Yes. Projects link to Organizations, and each Work Package links to a project counterparty and an organization. Agree the access and ownership rules for each project during setup.
Set up Gaming Studio Project Mgmt your way.
Start free, then use Proto to change fields, steps and approvals before your team goes live.