1. Gaming Studio Project Mgmt
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  3. Projects and organizations
Feature · Projects and organizations

Projects and organizations

Keep each work package within an active studio organization and eligible game project.

OverviewProject Directory Cards
Gaming Studio Project Mgmt · Projects and organizations

Project Directory Cards

Review waits for the project coordinator

New
NameCodeContact nameOrganizationEligibility note
Project 220CDE-526Contact 403ORG-6496EN-438
Project 854CDE-923Contact 859ORG-4227EN-294
Project 711CDE-258Contact 673ORG-8240EN-804
Project 621CDE-961Contact 264ORG-3277EN-258
Project 705CDE-501Contact 475ORG-9968EN-247
6 of 6 records
Project 220Projects · PRJ-78764
CodeCDE-526
Contact nameContact 403
OrganizationORG-6496
Eligibility noteEN-438
Example screen with sample data

What you can do

Projects and organizations in daily work

Keep each work package within an active studio organization and eligible game project. The team uses project and organization codes, contact, and eligibility note to keep that context together. Use a pilot package to check the record links and each role’s handoff.

How the work is organized

  • Studio scope. Admin keeps each organization code, active state, currency, and time zone clear before project work is assigned.
  • Project eligibility. The project contact and eligibility note give Project Coordinator a reason to choose a counterparty for a package.
  • Membership. A team member links a user to an organization; an active member still needs the right project and package assignment to act.

Project Directory Cards gives the coordinator a starting point for eligible project work. The package then links back to its organization and project. Compare those links before baselining so work from another studio or project is not folded into the wrong delivery.

What to agree during setup

Admin and Project Coordinator should agree who maintains project codes, contacts, eligibility notes, and membership. Check that the project’s organization matches the one chosen for a new package. Set a convention for active and inactive projects and for a member on leave. Decide who corrects a mistaken project link before task work begins; changing it after review also changes what the reviewer must inspect.

Admin checks active state, currency, and time zone with the coordinator before assigning a package. If a contact or eligibility note changes, revisit the package counterparty before the team baselines tasks.

Check the handoff on an actual case

Consider a new game project entering production while an older project remains active. Admin records the new project under its studio organization and gives it a distinct code and contact. Project Coordinator chooses it as the counterparty for a new package, then checks that the package owner is a member of the same organization. A project from the older studio should fail that scope check, even if its name looks similar.

Repeat with an inactive project and with an owner whose membership is on leave. Correct the source records first, then inspect the package links again. The eligibility note explains why the project is in scope; it is not a substitute for the organization and active-state checks.

What your team sees

  • Project Directory Cards — Find active projects by code, contact, organization, and eligibility note.
  • Planned Work Packages — Check which planned packages use the project before execution begins.

Follow the work through

Follow planning, execution, and delivery review for the handoffs that connect these records. The data model shows the exact references to migrate and verify. Set up a pilot through implementation before broadening the team.

What it keeps track of

Data model
Organizations
Active studio organizations and scope configuration.
Projects
Game projects and eligible counterparties.
Team members
Organization memberships and operational role context.
Users
Users

Who uses it

Permissions
Admin
Maintains organizations, projects, and membership.
Project Coordinator
Selects the eligible project and assigned owner for each package.

Set up Gaming Studio Project Mgmt your way.

Start free, then use Proto to change fields, steps and approvals before your team goes live.

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